metaverse

How is Meta Working With AI To Research Human Movement?

How is Meta Working With AI To Research Human Movement?

The allure of artificial intelligence (AI) lies not just in computational capabilities but also in the semblance of human-like behavior. Meta AI’s recent project epitomizes this, with its AI agents mimicking toddler movements in a virtual environment. The results? A major leap in biomechanical advancements and potentially, a revolutionary step for the metaverse. The MyoSuite Platform: Biomechanics Meets AI Within the simulated confines of the MyoSuite platform, AI-powered skeletal body parts perform intricate tasks, resembling a toddler’s exploration. From handling a toy elephant to attempting to walk, these models, a collaboration involving esteemed institutions, demonstrate an uncanny human-like dexterity. The platform, inclusive of the MyoSuite 2.0 collection, provides a trove of musculoskeletal models and open-source tasks for research. The Intricacies of Human Movement: An AI Challenge Vikash Kumar, a leading researcher on this project, sheds light on the complexities of human movement. Unlike robots, humans use a vast network of muscles acting through numerous joints. Replicating this in the MyoSuite, though challenging, promises profound insights. As Kumar opines, nature’s evolutionary design serves a purpose – understanding this could be key to robotic advancements. The Intersection of MyoSuite with the Metaverse Mark Zuckerberg’s mention of the research’s potential to refine avatars for the metaverse underscores its commercial implications. Beyond research, the strides made by the MyoSuite platform can reshape our digital experiences, making them more realistic and immersive. Addressing Generalization: The Next Frontier Despite the successes, challenges remain. One critical area of focus is algorithmic generalization. As Kumar’s team discovered, while algorithms excel in specific tasks, they falter when parameters change. Addressing this, the team embarked on developing agents proficient in transferring knowledge across tasks, akin to how humans adapt to new scenarios. Insights from MyoSuite: Beyond Just AI Vittorio Caggiano, part of Meta’s team, highlights the broader implications of their findings. Neuroscience and biomechanics, for instance, can gain valuable insights from the MyoSuite experiments. Understanding fundamental mechanics can spawn innovative solutions across various domains. The MyoChallenge 2023: Testing the Waters The upcoming MyoChallenge is a testament to the platform’s capabilities. Entrants are tasked with manipulating household objects using the MyoArm and engaging in a tag game with the MyoLegs. Such challenges test the bounds of what’s achievable with AI and biomechanics. The Path Ahead: More than Just Movement Emo Todorov, an expert in biomechanical models, underscores the potential of MyoSuite. Its focus on general representations, analogous to the neuroscience principle of muscle synergies, is a game-changer. But, as the conclusion hints, for a holistic understanding, perhaps the AI agents need to explore just like toddlers do – by experiencing objects in their entirety. In Conclusion Meta AI’s journey with MyoSuite is emblematic of the boundless possibilities at the intersection of AI and biomechanics. As AI agents continue to mimic human behavior, we edge closer to a world where machines not only think but also ‘feel’ like us. The future of AI, robotics, and the metaverse seems set for transformation.

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How the Metaverse is Revolutionizing Education?

Remote Learning Challenges and the Promise of the Metaverse Digital technologies have revolutionized education in the past 20 years, but remote learning through 2D screens has proven to be challenging and frustrating, particularly for students who miss interacting with their classmates and teachers. Fortunately, the metaverse provides a solution to these problems. Benefits of VR and the Metaverse for Education The metaverse is the next step in the evolution of the internet, encompassing a variety of technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies transport users to new environments, blend physical and virtual realities, and project computer-generated images onto the real world. Research shows that VR can improve comprehension, knowledge retention, student engagement, attention span, and motivation. It can also provide social interaction and discussion, which are critical for learning. The metaverse’s learning possibilities are limitless; for example, students can learn about dinosaurs by walking among them or conduct surgery simulations without jeopardizing patients or themselves. Addressing Equity and Inclusion in Education through the Metaverse The metaverse can also address equity issues in education, where students from poorer backgrounds often fall behind their wealthier peers. Disadvantaged schools and students can collaborate with those in wealthier areas, outstanding teachers can teach in underserved schools, and students can learn from people they don’t have access to locally. Additionally, students who are uncomfortable with in-person interactions, such as those with agoraphobia and PTSD, can benefit from the virtual classroom. Government Support and Teacher Training for Successful Metaverse Deployment To successfully implement metaverse technologies in education, government support is essential. This includes curriculum development, digital literacy schemes, and teacher training. Education administrators who creatively deploy these technologies in their schools and colleges can also provide best practices for others to adopt. Ultimately, skilled teachers who know how to inspire their students will make the biggest difference in utilizing these technologies to their full potential. In conclusion, the metaverse’s incorporation into education will revolutionize learning for students. It will provide immersive experiences that engage, motivate and inspire them to learn. With proper support and implementation, the metaverse can create a more equitable and inclusive educational experience for all students. Keywords: Metaverse, Education, Remote learning, VR, AR, MR, Student engagement, Equity, Inclusion, Curriculum development, Teacher training.

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Meta's Commitment to the Metaverse

Meta’s Commitment to the Metaverse: Investing in AI and Future Technologies

Meta, formerly known as Facebook, is doubling down on its commitment to the metaverse despite recent financial challenges. CEO Mark Zuckerberg emphasized that the company remains dedicated to building the metaverse while also investing heavily in artificial intelligence (AI). This blog post explores Meta’s strategic focus, its financial performance, and the significance of AI in shaping the future of the metaverse. Meta’s Dual Focus on AI and the Metaverse Contrary to speculations, Meta’s leaders have clarified that the company is not shifting its strategy away from the metaverse. Both Zuckerberg and CTO Andrew Bosworth have highlighted their commitment to advancing both AI and metaverse technologies. Recognizing the long-term nature of the metaverse project, Zuckerberg emphasized that AI investment is crucial for developing the underlying technology that powers the metaverse. Financial Performance of Reality Labs Reality Labs, the division responsible for Meta’s augmented reality (AR) and virtual reality (VR) projects, including the metaverse and Oculus Quest headsets, reported a $4 billion operating loss in the first quarter. While this represents a slight improvement from the previous quarter, it indicates ongoing investment and dedication to pushing the boundaries of AR and VR technologies. Meta’s Outlook and Future Investments Meta expects Reality Labs’ operating losses to increase year-over-year in 2023, signaling its commitment to investing in the development of the metaverse. The company plans to allocate significant capital expenditures, ranging from $30 billion to $33 billion, for the year. These investments will support generative AI initiatives, enhance the capacity for AI-driven advertising, and strengthen features such as the Feed and Reels. AI as a Catalyst for the Metaverse Zuckerberg emphasized that Meta sees two major technological waves driving its roadmap: AI and the metaverse. The advancements in AI technology today serve as a crucial foundation for realizing the metaverse’s full potential in the future. By investing in AI, Meta aims to develop cutting-edge capabilities that will power the immersive experiences and interconnectedness of the metaverse. Upcoming Virtual and Mixed Reality Device Meta plans to launch a new consumer virtual and mixed reality device later this year. Zuckerberg expressed enthusiasm about the significant progress made in VR technology and promised to showcase the company’s innovations at an accessible price point. This development underscores Meta’s commitment to pushing the boundaries of immersive experiences and making them widely accessible. Navigating Challenges and Optimizing Efficiency In recent months, Meta underwent significant restructuring, including layoffs affecting thousands of employees. Zuckerberg clarified that these measures were a result of overinvestment during the pandemic and aimed to optimize efficiency. The company remains steadfast in its pursuit of long-term goals while ensuring sustainable operations.ConclusionMeta’s CEO, Mark Zuckerberg, reaffirmed the company’s unwavering commitment to the metaverse. By investing in both AI and the metaverse, Meta aims to create a transformative digital realm that connects individuals worldwide. Despite financial challenges, Meta’s dedication to innovation and the upcoming launch of new VR and mixed reality devices demonstrate its determination to shape the future of technology and social connectivity.

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What is Web3?

What is Web3? Understanding the Latest Version of the Internet

Web3 is the latest version of the internet, and it builds on the previous versions. In this blog post, we’ll answer the question “What is Web3?” and explain what changes we can expect to see. We’ll also cover how the internet has evolved so far and what trends we can expect to see in the Web3 environment. Web1.0 and Web2.0: Previous Versions of the Internet The first version of the internet was called Web 1.0, which lasted from 1989 to the early 2000s. It was a read-only web that was intended to share information. The second version of the internet, called Web 2.0, is what we use today. It allows people to interact with what they see online through comment sections, social media, and more. Information can be stored in cloud storage and viewed on various devices, including tablets, mobile phones, and computers. Web3: Read-Write-Own Version of the Internet Web3 is considered the read-write-own or read-write-execute version of the internet. It builds off the previous generations and adds to them. Web3 is about decentralization, privacy, machine learning, and safety. Decentralization makes online communities owned by everyone, with transparent information sharing. Information will be freely shared and stored in many locations, and everything will be shared by DAOs (Decentralized Autonomous Organizations). DAOs are groups built for one purpose, community run, relying on each member within the DAO to work in the best interest of reaching a common goal. Blockchain: Transparent Ownership Registration Blockchain is considered a pivotal part of decentralization. Ownership of things on the internet will be registered on the blockchain, which is a transparent and publicly accessible data system that allows anybody to see what goes on in it. Personal identity isn’t revealed unless users decide to share their real identity by tying their blockchain wallets (think of this as your Web 3.0 ID) to their personal information. Encryption and Machine Learning: Contextualizing Information Encryption is another part of Web3. It basically ensures that no one can access data except for the intended parties. Machine learning is another part of the Web3 puzzle. It’s about contextualizing information much like the human brain. Beyond just knowing what the information is, the AI would understand the meaning and emotion behind the information, serving it up to humans in a more intelligent way than search engines do today. In conclusion, Web3 is the latest version of the internet, and it builds on the previous versions. It’s about decentralization, privacy, machine learning, and safety. Web3 will eventually shape what the metaverse is and how we shop, and it will keep our data more secure. Decentralization, privacy, blockchain, encryption, and machine learning are some trends we are already seeing that will shape the Web3 environment.

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How Could the Metaverse Revolutionize Healthcare

How Could the Metaverse Transform Healthcare?

The Metaverse is a virtual environment developed by Meta, formerly known as Facebook. Its potential in various fields, including healthcare, is highly anticipated. The COVID-19 pandemic has brought to light the need for improved communication between patients, physicians, and collaborators, and virtual environments like the Metaverse can fill that gap. Enhanced Data Sharing: Ownership and Access with Blockchain Technology One of the most significant advantages of the Metaverse is secure data sharing. Blockchain technology can be used to ensure data ownership and make it easy for patients to approve or for doctors to forward patient information. Virtual hospitals, another potential application of the Metaverse, can significantly improve accurate triage. Specialized triage centers staffed by healthcare professionals could advise patients to seek treatment at home, visit an outpatient clinic, or go to the hospital. In the future, virtual hospitals could use enhanced virtual environments to allow physicians to examine patients photorealistically, improving communication between remote patients and healthcare professionals. Visualization and Training: Three-Dimensional Data Presentation for Physicians The Metaverse can also revolutionize data visualization and training. In the future, physicians may be able to use three-dimensional virtual environments to visualize patient data, making it easier to diagnose and observe patients’ response to treatment. Such technologies would also be invaluable in education and training, allowing trainee healthcare professionals to experience first-hand surgeries, autopsies, and other medical procedures in a completely safe environment. Patient Therapy: The Potential of Virtual Environments Virtual environments like the Metaverse can also play a significant role in patient therapy. For example, virtual environments could be used to treat phobias by gently exposing patients to their fears in a safe environment. The Metaverse’s collaborative power would also allow therapist-led support groups to easily find one another and meet from around the world in a more engaging setting than a text-based support group. The potential applications for realistic virtual simulations are numerous and can have a significant impact on various medical conditions.As of 2021, the virtual reality healthcare industry was reportedly valued at around $1.2 billion and is estimated to reach almost $12 billion by 2028. Meta has invested billions of dollars in making the Metaverse a reality. However, the healthcare industry may not see its full benefit for some time due to the need for virtual reality headsets and other haptic technology. The average patient is unlikely to possess the required equipment, particularly older generations.In conclusion, the Metaverse has the potential to revolutionize healthcare. Enhanced communication, secure data sharing, accurate triage, improved data visualization, and patient therapy are just a few of the many potential applications. While the adoption of the Metaverse in healthcare may be slow, the potential benefits are enormous, and it is an exciting field to watch as technology continues to improve.

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Opciones económicas o gratuitas para entrar al Metaverso Una guía de dispositivos VR asequibles

Cheap or Free Options to Enter the Metaverse: A Guide to Affordable VR Devices

The Essentials: Connecting to the Metaverse Virtual reality (VR) has come a long way in recent years, but the cost of high-end machines and headsets can be a barrier to entry for many people. However, the good news is that you don’t have to break the bank to experience the wonders of the Metaverse. In this article, we’ll explore some cheap or free options that will allow you to immerse yourself in VR without having to spend a fortune.First, let’s talk about the essentials. To participate in the Metaverse, you’ll need a device that can connect to it. While a PC is a nice option, it’s not strictly necessary. You don’t have to invest in a gaming computer with all the bells and whistles because there are cheaper alternatives available that can still provide a great VR experience. Microsoft Kinect: An Inexpensive VR Option One such option is the Microsoft Kinect. This motion-detecting camera is an inexpensive way to enter virtual reality. It’s been designed with 360-degree movement in mind, and it can read your body’s movements from up to six meters away. With a high frame rate, the Kinect is a great choice for those on a budget who still want to explore the Metaverse. Google Cardboard: Simple and Affordable VR Another affordable option is Google Cardboard. This simple VR kit comes with two lenses and an NFC tag, allowing you to scan items from the Metaverse into your real world. All you need to do is slide your smartphone into the device and put it over your eyes. It’s an easy way to experience VR without the cost of a headset. Oculus Rift: High-End VR at a Cost Of course, if you want a more high-end experience, the Oculus Rift is an excellent option. This headset allows you to enter a virtual reality world by using your head movements and looking around based on the environment you’re in. It provides a truly immersive experience with 3D video and VR content. However, the Oculus Rift is expensive and only available in a few locations. Indie Games: Low-Cost VR Alternatives Finally, there are a host of games by indie developers that work with head movements or screens placed around your face. These games provide the experience of virtual reality at a lower cost than most headsets.In conclusion, there are plenty of cheap or free options available for those who want to explore the Metaverse without breaking the bank. From the Microsoft Kinect and Google Cardboard to the Oculus Rift and indie games, there’s something for everyone. So why wait? Start your virtual reality adventure today!

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How Web3 Transitions Begin with Domain Name Purchase

How Web3 Transitions Begin with Domain Name Purchase

Web3 domains as blockchain identities The transition from Web2 to Web3 has become a hot topic in the blockchain industry, and it often begins with a domain name purchase. Web3 domains are like blockchain identities stored in a crypto wallet as an NFT. They are essential for interacting with blockchain apps, and they can be used for website hosting, building, or receiving crypto payments. Top blockchain domain name providers for Web3 users Unstoppable Domains and Ethereum Name Service (ENS) have emerged as top blockchain domain name providers for Web3 users. As interest in the sector surges, companies have been lining up to drive Web3 utility initiatives. Domain name services have seen a jump in interest and adoption in the last year, with Unstoppable Domains alone having over 3.3 million names registered, while ENS has over 2 million. Big brands exploring Web3 and the metaverse According to Sandy Carter, COO of Unstoppable Domains, there’s no shortage of big global brands exploring Web3 and the metaverse. Nike, Starbucks, Porsche, and Build-a-Bear are among the brands that have launched their individual Web3 strategies. Carter believes that more companies will follow suit and promises an influx of industries in the space, including food services and transportation. Fashion in the metaverse: a hot trend Fashion in the metaverse has also become a hot trend, with Gucci, Prada, Ralph Lauren, Dolce & Gabbana, Burberry, Christian Dior, and Zara experimenting with Web3 technologies. They are creating unique digital assets that customers can purchase and collect. Carter expects more fashion brands to enter the space, along with other industries such as automotive, sports, technology, hospitality, and retail. Getting a Web3 domain name Getting a Web3 domain is relatively simple, with no formal industry-wide prerequisites to secure one. Once you’ve decided which service to use, look up the instructions and check if your desired address is available. Then proceed to pay. In conclusion, the Web3 transition begins with a domain name purchase, and Unstoppable Domains and ENS have become top providers. With big global brands exploring Web3 and the metaverse, more industries are expected to enter the space. Getting a Web3 domain is simple, and anyone can purchase one with ease.

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Luxury fashion and beauty brand Yves Saint Laurent has filed NFT and metaverse trademark applications for its name and logo

Famed French luxury goods company Yves Saint Laurent Parfums SA is set to make its debut in the metaverse with an application for a trademark related to the use of non-fungible tokens (NFT) for virtual products.  The company will launch hair and body care products ready for beauty lovers to use in virtual worlds. Yves Saint Laurent Parfums also plans to open online retail stores offering cosmetics, perfumery, and other virtual beauty products. Yves Saint Laurent Beauté offered a collection of 10,000 NFTs minted on the Polygon blockchain for sale in June. Yves Saint Laurent is owned by French luxury conglomerate Kering, which also owns Gucci. The latter is an active web3 player that has developed several NFT collections and metaverse experiences. With this entry into the web3 space, it seems that Yves Saint Laurent plans to appeal to a younger audience. Or, like many other fashion and beauty brands, the company sees the metaverse becoming necessary for an overall marketing strategy. 2022 was a pivotal year for integrated projects between the fashion and beauty industries, and the burgeoning Web3 space. High-end brands such as Gucci, Lacoste, and Tiffany presented interface strategies between NFTs and blockchain technology aimed at giving token holders more economic power as cryptocurrency prices fell significantly.

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The Metaverse and the NFTs – Key Differences

In recent months we have seen emerging technology news and trends centered on the Metaverse. The Metaverse along with NFTs The Metaverse offers many new experiences in the virtual world such as attending virtual concerts, traveling, shopping, transacting, going to the movies, trying on clothes, changing the way you work, creating new branding, etc. The main connection between Metaverse and NFTs is that it contains a complete economy and encompasses the physical and virtual worlds, so it is decentralized. Hence the assignment between the two is related to digital assets and how value is assigned to them. The blockchain When we talk about NFTs as assets for transacting in the metaverse, it is necessary to clarify that they use the same blockchain technology that cryptocurrencies use, although they are not a type of currency per se. We know digital assets as works of art, video game content, music, or any material that can be attached to that particular token. Hence why so many artists and content creators have joined this new trend of monetizing their work. The assignment with blockchain goes through a fundamental pillar as it is that this technology ensures that these assets are verifiable, that is, buyers of a single asset can monitor it. Why are NFTs the key to the metaverse? The unlimited trading opportunities offered by the Metaverse make its association with NFTs a natural fit. NFTs can help gain exclusive access to a specific location in the Metaverse and virtual property titles. Examples include: Fair and transparent economy: the union of the two allows individual users and businesses to easily represent their assets and solutions in the real world in a decentralized digital environment. The blockchain network would be responsible for providing transparency and immutability as the metaverse would be based on this fair and open economy where there would be no possibility of artificial inflation of values. Purchase of property:  metaverses allow users to obtain full ownership of virtual rooms in the metaverse through NFT. Examples include selling virtual land for profit or renting land for passive income related to building business, or event development. The possibilities are endless and there is much more to discover. The coming together of NFT, Metaverse, and Blockchain marks a tipping point and has the potential to transform the future.

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8 Things You Shouldn’t Do in the Metaverse

Each virtual world has its own rules and regulations about what the user can and cannot do when logging in. The metaverse is similar to Second Life and other games in that it allows users to take on alternate personas, meet new friends and create their characters. Although it is a digital world, think about what you are going to do you would do in the real world. Don’t touch anyone without their consent The first rule of the Metaverse is that you should never touch another avatar without their consent. Do not use violence This may seem obvious, but it is important to note that you cannot use guns, blasters, grenades, or even magic spells against other avatars if you are not in a PvP location. You cannot have more than one avatar Owning another avatar is one of the biggest bans in the Metaverse. The reason for this rule is that some users try to trick other avatars into “selling” their avatars, which can lead to people confusing you or people with bad intentions trying to take advantage of another identity. Beware of breaking the rules Most virtual worlds prohibit users from doing anything from exchanging real-world information with other users to using profanity. Many rules are basic behavioral things but it is best to be aware of these so as not to ruin someone’s experience. Racist or sexist words or behavior. Many Metaversos have strict “no hate speech” policies and permanently ban users who use words considered racist, sexist, or discriminatory. Don’t sell inappropriate or spammy products Many virtual worlds have strict rules about the products and services you can present in the game. Some only allow you to present products and services approved by their moderators. You may not display nudity of any kind Although some virtual worlds allow you to show nudity, most do not allow any form of nudity within the game. Some metaverses with nudity usually require you to be over 18 years of age. The only advertisements you will see are for user-safe products or services. The Metaverse makes money by selling ads to companies that want to sell their products and services to users. Most cyberspaces have strict rules that only allow companies to advertise safe products and services to users

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Metaverse-tools

What device do I need to enter Metaverse?

One of the recurring questions is how can we enter the metaverse and specifically what devices can we use to get the first glimpses of the metaverse. What types of devices are considered devices for the Metaverse? You can use a variety of different devices to access the Metaverse. The primary would be to have a PC or cell phone although this is generally much less immersive than a dedicated augmented reality (AR) or virtual reality (VR) device. This is why Metaverse-specific devices allow you to enter and fully immerse yourself in these worlds. Virtual reality goggles or augmented reality equipment essentially embed the metaverse directly into your field of vision. Virtual Reality Glasses: This type of goggle is fully immersive as it features sights and sounds that transport the user’s consciousness into another universe. Thanks to these devices, we are completely immersed in the experience and have no sense of the real world around us. There are two types of virtual reality glasses; wireless ones, which have autonomy and the ability to process applications on their own, and those connected to a power source and data processing (e.g. a computer) through cables. These are some of the options we have: Augmented Reality Glasses:  One of the advantages of augmented reality glasses is that they are much less bulky than virtual reality glasses and are therefore more portable. These glasses let us observe intelligent information, such as a notification to our cell phone, checking email, and having maps. They help us see things in our real environment that are not there. Some examples are the following: Metaverse on the web: If you don’t have virtual reality or augmented reality glasses, you can always access the Metaverse through the versions available for the web through the Internet on sites such as Decentraland or Roblox.

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Can you make money in the metaverse?

The Metaverse is a digital place where we can interact and exchange experiences, using new digital identities called “avatars”, using logical support, which replicates the real planet, but without its restrictions. If we contextualize this criterion what we can see is a new world, a new digital world. Then, if we imagine that we are part of the work of a world that gives us a vision of the proportion of things that have the possibility of doing. On the other hand, it is logical to think that a digital environment will have its crimes, simultaneously laws that regulate them, even its currency, logically digital. Some examples of metaverses to which you can enter Second Life: is a 3D virtual environment where users control avatars to socialize, learn and do business. Decentraland: is an online digital world that combines social resources with cryptocurrencies, NFTs, and virtual real estate. Microsoft Flight Simulator Microsoft’s Metaverse is the alliance of the digital and physical universes with which they can engage deeper connections between individuals in the work environment. How to earn money in the metaverse? The stock market: A long-term investment in some interesting position in the metaverse will surely give you a return on investment. Business: In the metaverse, there are businesses with the possibility of being materialized in the physical world, i.e. there can be a store in the metaverse and when you make a purchase it could be delivered physically.  The economy of the metaverse is managed through cryptocurrencies and NFTs, which are also revalued and in themselves form a business opportunity. Real Estate: Some metaverses such as Descentraland own “land” or properties that can be bought and subsequently sold at a higher price. E-learning: Nowadays it is common to see universities that have anatomy classes through virtual reality, something that could bring the metaverse is that from your home you can move around the body virtually and know all its functions, the imaginative and logical mixture is what will leave the learning. Works of Art: The NFT are unique digital objects and when it comes to works of art these have been quoted impressively. Conclusion The metaverse can already be entered, without the need for special equipment, but soon we will be able to have virtual reality glasses, which will immersively take you to unimaginable places or have sensory, touristic, gaming, and even business experiences that you have never previously experienced. The metaverse will be a world to explore, but it will require cybersecurity services, retail, wholesale, and events.

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Can anyone enter the metaverse?

The metaverse is an interesting and quite fashionable subject. There will constantly be discrepancies around it, and many people wonder if it is already possible to enter it, so we will see in what ways the metaverse already exists. What is the Metaverse? The metaverse is a shared, immersive, highly interactive, hyper-realistic virtual place. The occupations practiced in this space have the possibility of combining physical and digital activities. This technology is already opening space in the world economy for its infinite modalities of development. How to enter the metaverse? Most professionals agree that entering the metaverse is like entering “the new internet”, a natural evolution. All of them with the property of being immersive, which means that to enter, you will have to have primary physical and digital properties. The metaverse from web browsers While the metaverse differs drastically from the way we see the digital planet, you can still enter via browsers. It is not such a virtual place or realm, but there is a sense of digital presence thanks to the graphical animation technologies. The way to enter could be by computer or mobile device. In this order of ideas, Roblox is more than a game, it is one of the most primordial ways to enter the metaverse through web browsing. We also have Metaverses such as Decentraland and Sandbox which we can enter from their web pages. Metaverse Apps But before that, around 2003, what is considered the first virtual world: Second Life was born. It is a digital world in the form of a social network with completely open programming that allowed users to interact and have intellectual property. There are a variety of applications that allow you to interact in the metaverse. Microsoft also has an app, called altvr.com. Virtual Reality Virtual reality (VR) is the most important technology in the metaverse. As a benefit, the customer’s experience is much more complete, because these devices recognize all movements and reproduce them virtually. This technology is already used in hospitals or military camps, or schools for pilots since you can use it to simulate situations and be able to solve them as you would in real life. Now, for the general public, work is currently being done to provide a fully immersive virtual reality environment. This means that it will disconnect users for moments from the physical world to live the whole experience digitally. Augmented Reality Augmented reality is how individuals interact in a metaverse, using the real world as a background. For this, they have the possibility of using different resources such as glasses or specific helmets for this reality. If you wish to enter this kind of reality, you can do so, for example, with the well-known Niantic game Pokémon GO. Another eye-catching version of augmented truth is provided by Google with its widely identified glasses (Google Glass). However, while augmented reality technologies remain quite elaborate in corporate spaces, they are still lacking in the widespread consumer market. Metaverse Games There is a very well-known game that you can enter by having a computer with minimum requirements and a Steam account, we are talking about the game VR chat, which is a world in which you can be the person you want to be while living with people from all over the world in different spaces that simulate reality places such as bars, open spaces, hotels, restaurants and so an infinity of things. The game requires the use of a virtual reality helmet for complete immersion, but it is not necessary since you can see and move around the world through your monitor, mouse, and keyboard.

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Celebrities who already own a land in the Metaverse

The concept of the metaverse has become so widespread that there is a gigantic proportion of people who believe that there is a virtual “place” that serves as an access point. What does exist are a multitude of proposals that fall under the Metaverse initiative, such as virtual games, digital universes to connect to for socializing, or other types of initiatives. Celebrities in the metaverse: Snoop Dogg He has landed in The Sandbox which is one of the metaverses on the Ethereum blockchain. This space is going to create a virtual representation of his real mansion that he has in California. He has already announced that, once his virtual home is open, he will use it to arrange various events, such as car shows, virtual concerts where he will perform himself, or pool parties. Quite a few people are still waiting to go to Snoop Dogg’s virtual mansion, and best of all: there is someone who has applied for the chance to be Snoop Dogg’s virtual neighbor, so he has bought the house next door. Paris Hilton Paris has also brought her real mansion to the virtual realm, so her fans will be able to see it up close. Not only that, but she mentions that one of the attractions of being able to go to her mansion virtually is that users will be able to go into her closet and digitally merchandise several of her clothes. Other celebrities in the Metaverse Celebrity Lim Junjie, one of Singapore’s most celebrated artists, has invested a huge proportion of money in buying land in Decentraland. Model Sara Sampaio has bought a private island in Sandbox while Vashu Bhagnani has invested in buying a virtual place known as Poojaverse to be used by his organization. Also, tennis player Stanislas Wawrinka has bought a private island in Sandbox. Metaverse costs Land values in the metaverse have grown enormously in 2021: if we take the data from the analysis, in the first month of the year of 2021 they had an average cost of $100, however, already in the last month of the year of that same year, the figure climbed to $15,000 on average. Along the same lines, according to Forbes, around 8,000 virtual lands were sold per month in the two worlds (The Sandbox and Decentreland), at an average transaction cost of 3.5 Ethereum between November 2021 and January 2022.

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Who are the owners of the metaverse?

In an increasingly digital world, the line between the real and the virtual is becoming blurred. The purpose of Mark Zuckerberg, founder of Facebook, and other monumental technological leaders is to produce a virtual network through which individuals can interact and do business online. This is how technological entrepreneurs, with their revolutionary ideas, have become the enormous visionaries of the 21st century. We are talking about personalities such as Mark Zuckerberg, Jeff Bezos, and Elon Musk. The virtual universe One of the consequences of the aforementioned technological evolution is that the line between the real planet and the virtual one is increasingly blurred. We have even been able to immerse ourselves in video games thanks to virtual reality or insert virtual resources into the real world through aumented reality. In other words, we are doing more and more of our daily work from the Internet and, in this way, we depend more on the whole virtual world than on the whole real world in various areas of our lives. What is the Metaverse? The metaverse will be a realm in which humans could interact both socially and economically through avatars in cyberspace, which functions as a reflection of the entire real world, but without the physical restrictions of the real world. Interactivity: It has to have the function of influencing objects and users. Incorporeality: The metaverse removes physical barriers and the closest thing to corporeality would be found in resources such as our avatar, which would represent our identity. Persistence: The metaverse will become more concrete and will converge in the alliance of diverse technologies in assignment with virtual immersion so that our life there will enjoy continuity. Who are behind the metaverse? For the metaverse to see the light of day, the promotion of the leading organizations in technology and novelty to a universal degree is needed, and this is how it is being: the advances are notorious and the investment will expand in the following years. Next, we learn what both organizations that are currently leading this plan remain accomplishing. Epic Games The company author of Fortnite or Roblox made a taste on April 13, 2021, an investment of about one billion dollars for the work of a “long-term perspective of the metaverse”. Even Sony Group Corporation has contributed to the cause with an additional investment of two hundred million to enter fully into the plan and give both its technology and its entertainment avenues. Facebook The company led by Mark Zuckerberg was achieved with the company Oculus, specializing in virtual reality glasses. In 2021, Facebook made taste the construction of 10,000 jobs on the European continent over the next 5 years to develop the metaverse.

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How can we enter the Metaverse?

Mark Zuckerberg has announced the Metaverse as the greatest thing his company has ever achieved and shows us a diverse future in which we will have the ability to transport our daily lives into immersive universes. Facebook’s Metaverse is in creation, however, there are already immersive experiences outside of Meta’s technology. Glasses and controls for a more immersive experience. To enter the many possibilities that already exist you can use the Oculus Quest 2 glasses which are lightweight, adapt to the size of your head, do not need cables, have a fast processor, and have next-generation graphics. With these multipurpose devices, you will be able to work, play, and similarly browse web pages as we do with smartphones and laptops. The hand controls are necessary because with the buttons you can choose the game possibilities, and they give the feeling that your virtual hands are synchronized with yours. Virtual events With Horizon Venues you will have full passes to concerts, comedy shows, and sports without leaving your home and in the front row. They also can experience video games in first person and experience horror, the battle for survival, adrenaline, or other complicated and captivating emotions. Likewise, through Beat Taste, you can attend concerts by artists such as Billie Eilish or Imagine Dragons. Working in the metaverse Quest for Business is a business solution to generate immersive virtual reality experiences for businesses, which can be accessed through Facebook. At the end of this year, they will start to give a private beta version for several companies and until 2023 it will be available for each of the organizations. Slack and Canva Services like Slack, Dropbox, Canva, Facebook, and Instagram fast will work in virtual reality as 2D dashboard applications in Horizon Home. Presence Platform Is a vast array of artificial intelligence and machine perception abilities that enable the generation of realistic voice, assignment, and mixed reality experiences that seamlessly blend virtual content with a customer’s physical planet. They integrate Passthrough, Spatial Anchors, and Scene Understanding tools to produce complex experiences in domestic spaces. Experience that seeks to feel more physical Yes, the initiative is to make you feel like you are picking up an object, to perceive its texture with Interaction SDK, which will feature high-quality manual collaborations and a library of tactile gestures. The Samsung Metaverse As part of the news announced at the Consumer Electronics Show (CES) 2022, Samsung Electronics America opened the doors to its Metaverse, a virtual real estate located in Decentralised, which simulates its physical New York City campus. To live the full Samsung 837X experience, you must produce an avatar and know the areas where the company gives knowledge of games, new releases, and unique and exclusive NFT badges. “The Metaverse makes it possible for us to transcend physical and spatial parameters to generate unique virtual experiences that could not happen otherwise. There are 2 possibilities to enter Samsung 837X: one is to create a session, generate an avatar and register the MetaMask digital wallet with which they can collect cryptocurrencies, exchange digital assets and succeed in wearables.

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Examples of the Metaverse

We are years away from seeing the metaverse in action. At least, that is what Meta (Facebook) says, who is already working on a virtual world where users will be able, among other things, to communicate with their friends or relatives in a way very similar to how they do it in reality. In any case, Meta has not invented the term metaverse either.  The term metaverse comes from a virtual world where we can interact with other individuals, this concept has been present for years in the video game industry, although not exactly with that name. Fortnite Metaverse While the game is based on competing against dozens of players on a map until remaining the last one standing and winning the game, the game’s ecosystem became a huge platform where interacting with users through avatars. Fortnite makes it possible for players to customize their characters with ‘skins’ that have the possibility of being purchased in the in-game store. These are presented in the games, and other players can admire or even acquire them if they want to. It is also possible to chat with other players through voice chat or make moves that have the possibility of representing friendship. Users can even make their character dance. Habbo and Second Life are also metaverses. Habbo is another representation of the metaverse. This platform, created by the Finnish company Sulake, is very similar to the metaverse that Mark Zuckerberg, founder of Facebook, wants to build since this virtual world is a space where users can interact with each other through different virtual spaces. Curiously enough, Haboo (also called Habbo Hotel) offers the possibility of chatting with friends through chat rooms in the shape of hotel rooms. Habbo also has its virtual currency, the ‘Habbo Coins’, which can be exchanged for real money. Second Life metaverse Second Life is another huge example of a metaverse before Meta. This virtual platform, in particular, enables the relationship between users through avatars and different spaces known as viewers. The digital possessions of Second Life are a criterion very similar to that of the NFTs since they can only be used virtually. To trade an object on the platform, in addition, a virtual currency called the Linden dollar is required, which is only available in Second Life. NFTs and cryptocurrencies are important in the virtual world, and they come before Meta. Both NFTs and cryptocurrencies could also be considered part of the metaverse, and they also come before Meta. NFTs are digital possessions that the user can only interact with virtually, just like cryptocurrencies. Both assets, moreover, have different uses in virtual worlds. For example, it is possible to acquire an NFT of an object or add-on for a virtual game based on the metaverse, and proof of this is the yacht in the video game The Sandbox that was acquired for 149 Ethereums, about $650,0000 at approximately the exchange rate. They also called non-fungible tokens, in short, are digital possessions with which the customer can only interact virtually, just like cryptocurrencies. Of course, the metaverse that we could see in a few years will be much more advanced than that of Habbo or Second Life.

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What is the Metaverse used for?

The Metaverse is the evolution of the Internet with virtual spaces linked to each other, where connected individuals will be able to interact in an experiential experience. In the words of Zuckerberg himself, the Metaverse “is a group of virtual spaces where you can generate and explore with other people who are not in the same physical space as you”. The Metaverse will rely heavily on the latest virtual reality (VR) technologies since it will be how users will be able to inhabit these virtual spaces through devices with this technology. Origin of the Metaverse The progress of technology has led to techniques that surprise us today, such as AI (artificial intelligence) or virtual reality, which will continue to evolve, especially towards a transformation associated with the world of the Internet. The concept of Metaverse was used in 1992 in a novel by Neal Stephenson: Snow Crash, which explains a virtual place that converges with the physical. It was not until the emergence of the web and the progress of the internet that the Metaverse became a reality. Facebook was not the first to place the issue of Metaverse in public criticism, many organizations are already investing and generating efforts for the work and promotion of the spheres in these virtual spaces. What is the Metaverse for? The construction of scenarios and virtual universes where each individual creates his or her avatar and interacts with other users is nothing new. Meta is intended to bring together this kind of universe with Internet browsing and virtual reality. This choice takes on particular significance if we analyze that, after a year of pandemic disease and remote work, the company launched Horizon Workrooms in August 2021, which, using virtual reality glasses, enables users to enter virtual meeting rooms to interact with other colleagues. The Metaverse serves to enlarge occupations and remove geographic boundaries, seeking to bring individuals together by simply connecting to the network, where they will be able to interact at a different levels. How the Metaverse works  The Metaverse is already operating today, although they are temporary or exclusive virtual spaces for a specific environment. Organizations, organisms, and individuals develop virtual spaces or dynamics over virtual societies that are already operating. Individuals connect to the Internet and can participate in such spaces and societies in the enormous cosmos of the network. To understand how this works, let’s look at some key insights:

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Big tech companies that are already using Web3

Web3 is rapidly becoming what it is today and there are already large technology organizations that are starting to invest in it by rapidly becoming Web3 organizations. Many major companies and venture capital firms continue to invest heavily in Web3 to avoid being left behind. Here are 5 Big Tech Companies Using Web3 1. Meta Facebook has prominent social networking services like WhatsApp, Instagram, and Messenger. Meta is intended to attract millions of users. According to Statista, at least 2.87 billion individuals used Facebook, Instagram, WhatsApp, or Messenger daily through the second quarter of 2022. Thus, since the switch, Meta has invested in the Oculus Quest, a physical device designed to expose customers to the Metaverse.  2. Shopify Shopify is a Canadian company responsible for millions of online retailers. Shopify CEO Tobi Lutke and even company CEO Harley Finkelstein have already shown their fervor for Web3. “I think the future of retail trading and the business will happen in every single piece, in every single area. It can be offline in a gorgeous boutique or a huge farmer’s market.” Additionally, Shopify has filed numerous patents on augmented reality. This includes one for a body measurement system that uses augmented reality and can suggest precise clothing sizes. Twitter Twitter has its approach to Web3, and several tentative steps are still being taken. As one of the most well-known social media platforms, it could have a gigantic dominance. Using NFTs as profile pictures seems to be an admirable way for NFT owners to show their status, especially people who have subscribed to Twitter Blue, as they will be able to choose an NFT as their profile picture.  4. Spotify The growing number of users made this network one of the largest music streaming platforms in the world. The platform has given many job offers based on web3, which integrate positions for managers, engineers, and professionals in the development of trends. In the musical world, artists like Snoop Dogg, Kings of Leon, and Quick Grimes have already experienced success with their NFT song sales. 5. Microsoft It has partnered with Astar Network to start building the future of Web3 through the Astar Incubation program. Also, Microsoft and ConsenSys started guiding their consumers to Consensys in 2021 after they discontinued Azure blockchain services and started to cooperate. Microsoft has also expressed interest in Polkadot, an additional smart contract technology that competes with Ethereum via the Astar Network. Web3 organizations can experience a new future Without a doubt, Web3 technology will transform the way we interact with the digital realm. However, it is important to consider that moving from Web2 to Web3 will not happen quickly.

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Sony buys 3D animation studio for a sports metaverse

Sony, one of the largest companies in the entertainment and electronics world, recently completed the purchase of Beyond Sports, an organization that specializes in using data from around the real world to generate 3D animations. Beyond Sports could bring Sony into the sports metaverse The news came a few days ago after it was announced that Sony had filed a patent to integrate NFTs into games in a new and unique way. Beyond Sports is a company specializing in 3D animation that has the technology to change the actual information of a sports game into a metaverse representation. This purchase and technology from Hawk-Eye Innovations, another organization owned by the conglomerate, will allow the organization to create real-time content related to basketball, baseball, tennis, and soccer. Hawk-Eye Innovations, acquired in 2011, creates technology that can locate the ball at any instant and be used by companies such as the National Football League (NFL) and the National Hockey League (NHL). The entertainment-focused Metaverse Sony can also give metaverse matches using its Playstation consoles as a delivery device. The company has already flirted with metaverse and NFT technology, filing a group of patents to use NFTs as a way to track the history and ownership of game assets. Sony CEO Kenichiro Yoshida has also previously proclaimed that Sony’s “priority is to create a metaverse around entertainment,” using every tool the brand has to this end.

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